


His questline only gives you his rapier, some basic lore info you mostly get from the games intro anyway, it costs your time running back and forth between several NPCs (especially getting hugsucked wastes your time) only to get to a new questline you would not miss anyway. I was first freaking out when he said you could infuse an item with a death ability, you know, getting an ash of war with death status effect, maybe applay death status effect to a weapon of your choice or whatever. So ultimatively, this doesnt do anything and is just lore flavor implemented to explain something you get to know anyway later on, while other crucial areas of the game were left completely untouched and unexplained.
#WHITE LANTERN RING REPLICA FREE#
Which also has an NPC who gives you very little, (3 free level ups in return for a mountain of deaths) but leads you to one/two questlines. Don't let any of these people find out about Sekiro's hardest to get ending where your quest reward is a defense boosting consumable fruit and some slow heal over time rice for what is the the most annoying quest in any of the souls games. He teaches you about the night of black knives, Ranni's involvement, about those who live in death, and that there may be another way beyond purging them from existence, y'know, Fia's goal. As for people complaining about him having no lore importance, literally read above. Your "reward" is literally being lead by the nose to Ranni and Fia's quests, which are tied to two of the endings, an awesome sword, etc. On top of that he leads you to Ranni and tells you about D and later a note leading to his brother, who is important regarding Fia. When you talk with Fia while she's holding you she gives you hints where to find the knife print, and eventually takes the completed curse mark and leads to an ending, requiring you to even fight him as a phantom. For everyone who's saying his quest goes nowhere, it's literally intermixed with Ranni, Fia, and D's questline you donuts.
